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Like a lot of fencers, I approach any mention of "fencing!" in a game or movie with trepidation. I'm mainly searching at how "they" are going to screw issues up and completely misrepresent fencing as a sport.
One of the most featured games in pre-launch was the "fencing" game in Wii Sport Resort. I saw the videos from E3 along with the promotional stuff and just had to try it. After my really bad expertise with Clone Wars: Jedi Duals, the bar was set pretty low.
The Asian influence is apparent within the game. The Wii menu calls the game "swordfighting" and not "fencing". Score +1 (for not trying to call it something it is not.)
Whenever you set up for the game, you are put on a circular platform above the water (believe dimensions of a wrestling mat) and are equipped together with your "sword", which resembles a kendo shinai, head guard, and chest guard.
The motions are basic.
You hold the Wiimote vertically and swing it to swing your sword. Pulling the trigger (B button) activates blocks so you are able to move the wiimote to parry oncoming attacks from your opponent. Though the on screen tutorial suggests holding the wiimote with two hands (like you'd do in kendo), I used one hand. (Made it easier to emulate actual sabre fencing strategies than trying to bear in mind any kendo.)
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I wanted to see what you could do with the game, so instead of just swinging away and wailing on my opponent, I held back to see what the parry system would be like. The earlier opponents are like your U rated fencers - they wind up and you know exactly where they're going to strike. Parries are executed as conventional sabre guards - 3, 4, and 5 will do just fine.
When you make an effective block, the attacker is "stunned" for a second which gives you the time to create your riposte. As you make successful hits to your opponent, they are driven back until they fall off of the mat, to fall American Gladiators style into the pool below.
My kids (4 and 6) enjoy just having yet another version of "lightsabre fighting" and wail away at their opponents. I'm enjoying setting up parry-riposte combos and testing out a variety of tactics. (By the way, you may thrust and hit in this game.)
The lack of footwork control can be a drawback, however it genuinely does simplify the gameplay. (I would prefer some sort of method to dodge or get out of distance comparable to Punch Out.)
Fun Games Unlocked after Duals
The other sword fighting games are a cutting challenge and then "running the gauntlet". Do the cutting challenge once to unlock the 3rd game, where you're the typical kung-fu hero fighting by means of the horde of poor guys until you reach the "big boss" (who seriously is not that wonderful either).
I've only played that game once, but it was plenty of fun having my Mii run across a rope bridge cutting through 20 opponents in just some seconds!
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